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Clinton Young
Clinton Young
Art Director/ Concept Artist/ VFX/ Illustrator /Outsource
Austin, United States

Summary

30 plus years in the game / film industry. Art Director, Conceptual Artist, Visual Design , Story and Worldbuilding and Visual Effects.
Bioware, Take Two / Zynga, Electronic Arts, Disney / LucasFilm , KingsIsle and Echtra.

Skills

Concept ArtArt Direction3D ModelingIllustrationMatte PaintingPre-vizVisual Effects

Software proficiency

Maya
Maya
sketch
sketch
3ds Max
3ds Max
After Effects
After Effects
Photoshop
Photoshop
Gaea
Gaea

Experience

  • Senior Conceptual Artist at KingIsle ent
    Austin, TX, United States of America
    August 2013 - May 2016

    • Created concept art for Wizard 101 / Pirate101 and other children's PC on-line games.

    • Communicated with story group and directors

    • Created concept paintings, storyboards, drawings and other call out art used during the production. Characters / Environment / Mounts / Weapons / VFX .

  • Senior Conceptual Artist at Bioware
    Austin, United States of America
    January 2008 - July 2013

    Concept Artist Star Wars: The Old Republic

    • Created concept art and establish look and feel for Star Wars: The Old Republic. PC/ MMO game.•

    Communicated with story group and directors

    • Created concept paintings- storyboards- drawings and other call out art used during the production. Characters / Environment / Vehicles / Weapons / and VFX.

    • Created art for visual effects for rendered cinematic and in game engine requirements. • Managed external artists. Provided estimates and list of conceptual assets and general art direction of the game.

  • Lead Artist, Visual Effects Lead, Modeler, Conceptual Artist at LucasArts Ent.
    San Rafel , CA, United States of America
    January 1995 - January 2003

    • Created concept art- 3d models for all Internal IP. Establish look and feel for the games in production.

    • Communicated with story group and directors and provide numerous project with style paintings- storyboards -drawings and other call out art used during the production.

    • Created visual effects for rendered cinematic and in game engine requirements.

    • Coordinated deadlines and requirements on each vfx team for internal development.

    • Managed internal artists. Provide estimates and list of conceptual assets and general art direction of the game. Mostly Star Wars based IP.